It was high time I made it clear what was happening with this project since I last officially said anything. People have been asking, and it was wrong of me to put it off for this long:
THE GOOD NEWS:The game has not been cancelled, and when I have time I am working on it. I just don't have nearly as much time for SSK as I did when I was younger. In that respect, the current build of the game I have is almost devoid of bugs, and the native gamepad support is functional. The game is also now using
Caster as its sound engine instead of SuperSound.
THE BAD NEWS:There were 2 things I spent alot of time trying to make work for SSK, and it was these two things stopping me from doing anything else. The first was 4-player VS battles, but this ended up being a task that could not be done without rewritting almost every part of the game. The second was to port SSK into the new
Game Maker Studio engine. Due to the underlying differences between
GM8.1 and
Studio , the game ended up with bugs that I could not fix without, once again, rewritting almost everything. While the engine change would have made it easier to release SSK as a multi-platform title, it just wasn't worth the time I spent trying to fix it.
SO WHAT NOW?:While progress is still slow (due to other projects), I am putting things in bit by bit. I still don't know when the next build will come out, but you will be told as soon as possible. For all you guys who keep checking here or on Facebook waiting for news. Thanks for your patience.
0 Comments
| Posted on 17 Apr 2014 by VexusVersion